Voila, alors la, je jouis, vraiment très très fort. Je viens de tomber sur le patchnote du futur 2.1.0. Pour etre franc, c'est tellement hallucinant que je me demande encore si c'est pas un fake, ou moi qui rêve, tellement les changements dans la spé survie sont a 200% ce que je voulais !
Voila le patch:
--Druids
An Epic Flight Form quest has been added to the game. The Artisan riding skill is a prerequisite to beginning the quest.
Additional stacks of “Lifebloom” now benefit from bonus healing.
“Nature’s Reach” now also reduces threat caused by Balance spells by 5/10%.
The bleed effect of “Lacerate” now increases in potency with greater attack power.
The “Bear Form” armor bonus has been increased to 200% from 180%.
“Frenzied Regeneration” now converts 20 points of rage into 10% of total health per second for 5 sec.
“Tiger’s Fury” has been changed to increase your damage by 15% for 6 seconds.
“Faerie Fire” is now castable in Cat, Bear, and Dire Bear Forms and has no mana cost and a six second cooldown.
“Barkskin” now also reduces threat generated by spells for the duration.
“Remove Curse”, “Cure Poison”, and “Abolish Poison” can now be cast in “Tree of Life” form.
“Tree of Life” form now grants a 200% armor bonus.
The “Faerie Fire (Feral)” talent has been removed and replaced in position by Improved Faerie Fire.
“Improved Faerie Fire” has been reduced to 1 rank, for a 3% bonus.
New Talent (Balance): “Improved Moonkin Aura” - Tier 7 talent; Your Moonkin Aura also causes affected targets to have a 100% chance to regain 15/30% of the mana cost of any spell when they get a critical hit. The regeneration effect cannot occur more than once every 12 sec. Requires 1 point in Moonkin Form.
“Gift of the Wild (Rank 3)” now has a range consistent with other ranks of the spell.
--Hunters
“Monster Slaying” and “Humanoid Slaying” have been removed and replaced by the “Master Tracker” talent, which increases damage and critical strike damage caused against a tracked target by 1/2/3%.
“Lightning Reflexes” has been increased to a 5/10/15/20/25% bonus.
“Deflection” has been reduced to 2 ranks for a 2/5% bonus.
“Improved Feign Death” has been changed to give “Feign Death” a 50/100% to remove all harmful effects.
“Master Tactician” has been changed to give your critical hits with ranged attacks a 100% chance to increase your critical strike chance against the target by 2% for 8 sec. The effect stacks up to 5 times.
“Clever Traps” now also increases the damage of “Snake Trap” by 15/30% against flying targets.
“Kill Command” no longer triggers the global cooldown.
“Feign Death” now properly de-aggros player pets.
“Readiness” now properly finishes the cooldown on “Misdirection”.
--Mages
Fixed several issues with the “Water Elemental”.
The “Arcane Blast” debuff should now be applied when “Arcane Blast” is cast instantly with the “Netherwind Regalia” 8 piece set bonus.
--Paladins
“Libram of Eternal Rest” no longer prevents “Judgment of the Crusader” from refreshing.
“Illumination” now returns the correct amount of mana when using ranks
--Priests
“Shadow Reach” now reduces threat caused by Shadow spells by 5/10% in addition to increasing the range of your Shadow spells.
“Healing Focus” now affects “Binding Heal”.
“Prayer of Fortitude (Rank 3)” now has a range consistent with other ranks of the spell.
“Surge of Light” no longer consumes the full mana cost of “Smite”.
The “Weakened Soul” debuff no longer re-applies if the priest zones immediately after it ends.
--Rogues
“Improved Sap” no longer initiates the “Master of Subtlety” timer.
“Surprise Attacks” now prevents “Envenom” from being dodged.
--Shaman
“Rockbiter (Rank 3)” should now affect all maces.
--Warlocks
“Succubus” can now seduce many humanoids that were previously immune to charm effects.
“Curse of Doom” now properly consumes “Amplify Curse”
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Je traduis les changements chasseur vu que Mohren sera surement très intéressé :
"Tueur de bêtes" et "Tueur d'humanoides" ont été supprimés et remplacés par le talent “Maître Pisteur” qui augmente les dégats et les chances de critiques sur des cibles pistées de 1/2/3%. (SURVIE)
"Reflexes Eclairs" donne maintenant un bonus d'agilité de 5/10/15/20/25% soit 10% de plus au total ! (SURVIE)
"Déviation" a été réduit à 2 rangs et donne 2/5% de chances de parer. (SURVIE)
"Feinte de mort améliorée" a été modifié et donne maintenant 50/100% de chances de supprimer tous les effets négatifs. Génial !!! (SURVIE)
Maitre Tacticien" a été changé de manière à donner aux coups critiques à distance 100% de chances d'augmenter ses coups critiques contre la cible de 2% pendant 8 secondes. Cumulable jusqu'à 5 fois pour un total de 10% de critiques supplémentaires. (SURVIE)
"piège astucieux" augmente maintenant les dégats des serpents de 15/30% contre des cibles volantes (quel intérêt ? comprend pas). (SURVIE)
"Ordre de Tuer" ne déclenche plus le cooldown universel. Géant !!!
"Feinte de mort" vire maintenant l'aggro des familiers sur soi.
"Promptitude" remet maintenant bien à zéro le cooldown de "Détournement". (SURVIE)
Que du neuf pour la spé survie, et inutile de préciser que c'est du lourd.... Avec ça les chasseurs spé survie vont devenir des véritables machines de guerres, et je m'en réjouis !!! Ouiiiiiiiiiiiiiii !
Edit: j'ai lu la partie druide, ca va te faire bander Nessa... Decurse en forme d'arbre, +200% d'armure en forme d'arbre, yay !